“Reserved Font Name” refers to any names specified as such after the copyright statement(s). This may include source files, build scripts and documentation. “Font Software” refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. The fonts and derivatives, however, cannot be released under any other type of license. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 This license is copied below, and is also available with a FAQ at: The controls can get irritating and clunky, but Modern Combat 5 is still an entertaining game with a promising multiplayer.This Font Software is licensed under the SIL Open Font License, Version 1.1. Despite the controls, it's still great for fans of FPS There's also hammy but solid voice acting that isn't normally found in mobile games. The guns have diverse sounds and other sound effects, such as tires screeching, sound believable. This isn't on par with console graphics, but it's still top of the line for device games. Lots of work has gone into Modern Combat 5 and the attention to detail is apparent: characters look detailed and fluid in their animations and levels are concise enough that they don't appear repetitive. Gameloft is hoping to implement controller support soon. This isn't a fault of MC5 as plenty of other games face the same issue. ![]() ![]() There were a few times when I accidentally threw a grenade which can seriously disrupt gameplay, especially if you're fighting in close quarters. The controls are mostly responsive, but there are problems such as the shoot and grenade buttons being located too close together. The shoot, grenade, zoom-in, and special ability buttons are also located on the right-hand side. The joystick that controls your movement is located on the left-hand side of the screen and you can aim by moving your thumb on the right-hand side. The controls in Modern Combat 5 face the same problem that many touch screen shooters face: on-screen joysticks aren't as responsive as the real things. Even with the spawning issues, the multiplayer mode is an excellent FPS experience. There were a few times where I spawned in front of an opponent who quickly killed me before I even had a chance to move. I did, however, find some issues with spawning. The games I played all ran smoothly in terms of connection and I didn't run into many problems with lag. ![]() The gameplay is close to the multiplayer modes in Call of Duty down to the kill streak bonuses which give you upgrades such as sentry guns and helicopters. Multiplayer has all the classic FPS game types such as deathmatch, capture the flag, and free-for-all. This is the best way to take advantage of the squad feature which allows you to easily join up with your friends and join the fight. Modern Combat 5 also has a robust multiplayer mode, which supports up to 12 players at a time. Using a shotgun will almost certainly kill both the captor and hostage, so it's a good idea to choose a more precise weapon before playing the stage. For example, some missions require you to free hostages who are held at gunpoint by killing their captor. The weapons and classes are an important part of the game and directly affect the difficulty of each level. There's plenty of weapons to choose from and you also have a squad which features four different classes: assault, recon, heavy, and sniper. To save space, chapters are downloaded as you progress. Each chapter has your standard run-and-gun stages, objective-based stages that involve tasks such as defusing bombs, and a multiplayer stage. Each stage of MC5 is divided into different chapters.
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